Wednesday, March 26, 2014

Nothing particularly special today. I've been working on making the floors look better than just bland grey. Something that's actually proving quite difficult, as I don't want it to become too repetitive and rough on the eyes.

I'm also working on changing the sprite animations so that when a crew-member dies their sprite reflects as much. Now some games have the sprite corpse stay around forever and this places a heavier burden on older machines. Some games simply have the image vanish which isn't very realistic. I'm hoping a happy middle ground is to have the image stay in the "dead sprite animation" for about a dozen seconds.


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