Monday, March 24, 2014

First Post!

So my goal is to try and document the creation of my first full-fledged game Vacuum. I've drawn inspiration from dozens of games, notably Startopia, FTL, Black & White, RimWorld and even the Battlestar Galatica series. Vacuum is my attempt to create a realistic spacestation crew-management and combat simulator.

Some key aspects that I believe will set Vacuum apart include:

  • Creating a vacuum that sucks crew members into space when the hull is breached.
  • Crew experience - The longer your crew have been with you the better they are at what they do whether that's shooting, fixing things, or just making people happy.
  • Escape pods - When your ship is too badly damaged run for the escape pods. It'll allow you to save some of your crew for your next station.
  • RTS style ship interior fighting.
  • Physiological effects of space combat. Battle depression as your crew becomes frantic from too many deaths. Fight disease as you rescue refugees who infect your crew. Has your station run out of food? Issue the cannibalism order and watch your crew carefully as they become distrustful and delusional. 

Here's an early test photo of the crew interacting with one another.

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