Tuesday, August 19, 2014
Annoying Bugs
I've now spent the better part of a week squashing bugs in the game. Of particular note was a bug that didn't allow the player's marines to shoot at space pirates. This is really aggravating because as I try to work on balancing the gameplay it's hard to do when one of the most deadly aspects of the game can shoot at the player and the player can't return fire.
I've also begun to get back to the stretch goal, a separate zombie survival game mode. I'm really hoping to include it in the initial alpha release on the 15th.
Labels:
crowdfunding,
gamedev,
gamemaker,
gameprogramming,
indie,
indiedev,
indiegames,
Kickstarter,
Linux,
Mac,
management,
RTS,
sim,
simgame,
space,
spacestation
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