Thursday, July 31, 2014
Updates, Updates, Updates
Hello everyone, the past week has seen me busily working on Vacuum. This past weekend the GMC forums had a game jam competition. I know what you're thinking, "But Scott, a game jam means you're making a completely new game and wasting a weekend not working on Vacuum." This is true to an extent, but every game jam I enter into I take the theme and use that to work on some aspect of a major project I'm working on to truly iron out the kinks. I view it as a way to isolate a current feature that's a serious feature and devote a substantial period of time to it.
Suffice to say the initial reviews of my game jam game don't seen too good thus far. However, that's great for Vacuum. I completely neglected play-testing my jam game for fun. Instead I was constantly tweaking AI and Construction aspects. Two things that are already being transferred from the jam game into Vacuum. Up until now I didn't really allow players an option for purchasing anything within Vacuum. This will all have changed by this weekend. The only question that remains is 1) Do I allow you to build the whole station? or 2)Do I allow you to take a random space station that you have to explore and build around what you randomly encounter?
I'm currently trying both of these methods. We'll see which turns out better. More to come soon.
Labels:
crowdfunding,
gamedev,
gamemaker,
gameprogramming,
indie,
indiedev,
indiegames,
Kickstarter,
Linux,
Mac,
management,
minecraft,
RPG,
RTS,
sim,
simgame,
space,
spacestation,
tycoon
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