Tuesday, April 8, 2014
I'm Hungry
Today was an early day for me. I've implemented a basic food system into the game. There is now a VERY basic menu that allows you to place space chickens. This will eventually be developed into more of a zoning approach where chickens will be raised before being able to be consumed. Think of it has a type of space farming onboard your space station. However, for now the chickens do serve a purpose. If one of your crew is injured they can simply walk up to a chicken and eat it. This destroys the chicken but restores your crew members to their full health. This is especially nice because your crew can gain increased health which can be replenished to whatever it's maximum is by consuming chickens. I plan on introducing another method for restoring health as well, one that takes less effort than the chicken farming but it'll only be able to replenish crew health to its original status.
Labels:
gamedev,
gamemaker,
indie,
indiegames,
management,
RTS,
sim,
simgame,
tycoon
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