Friday, April 4, 2014

Blood and Walls

So, as you can see, things are moving along. The past two days have seen me make the walls thinner. I thought they were simply too large and they were also causing some pathfinding issues with the units. I'm not promising the thinner walls are permanent, but given that its one less serious sprite I have to worry about I'm pretty happy with it. I was really unhappy with the previous walls. I've also implemented a blood pooling when a unit dies. The blood isn't particularly amazing but it does pool together if it touches.

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