Saturday, October 4, 2014
Moving Forward
Hey everyone, just wanted to say I've been ironing out gameplay issues and hoping to have a great showing for Alpha002. September was unfortunately a very crazy month. Between a family bereavement, a wedding, law school, and coming down with a nasty cold I wasn't able to get nearly as much done as I intended for Alpha001.
I've been programming the game on my MacBookPro since day one. While this worked great for the first portion of the game I eventually had to ditch the older GM4Mac that I was using in favor of the much faster and more updated GM:Studio. This required me to run Windows on my Mac, as the software isn't supported on Macs. This got me to where we were in September perfectly fine. However, when I went to export the game I learned that I wouldn't be able to export to Linux or Mac (ironically) from a Mac running Windows in a virtual machine. I took the next step to purchase a PC and begin developing on that. It's been a great transition for programming. Not only am I able to export to all my intended platforms shortly, but the software runs much more smoothly and I'm hoping development will be nearly twice as fast as it's been.
I'm hoping to have some much more pronounced updates for the October release. I'm also hoping to release the Zombie Stretch goal, or the first iteration of it, in time for Halloween.
Labels:
crowdfunding,
gamedev,
gamemaker,
gameprogramming,
indie,
indiedev,
indiegames,
Kickstarter,
Linux,
Mac,
management,
RPG,
RTS,
sim,
simgame,
space,
spacestation
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